website logo
⌘K
😀RetroSix Wiki
💡Learn Electronics
Byte Swapping (BIOS Files)
Digital Logic Levels
Video Standards
đŸ› ī¸Repair & Schematics
Power Supply Details
Amiga (Various)
Amiga 600
Atari 2600
Atari 7800
Atari Jaguar
Atari Lynx
Atari Lynx II
Commodore 16
Commodore 64
Dreamcast
Game Boy
Game Boy Pocket
Game Boy Color
Game Boy Advance
Game Boy Advance SP
Game Gear
Mattel Intellivision
Neo Geo AES
Panasonic Q
PC Engine
PC Engine Duo-R
PC Engine GT
PlayStation 2
Playstation 5
SNES
Sega Master System
Sega Mega CD
Sega Mega CD 2
Sega Mega Drive
Sega Mega Drive 2
Sega Mega-Tech Arcade
Sega Multi Mega
Sega NAOMI 2
Sega Saturn
Nintendo Switch
Xbox Original
Xbox One S
Xbox Series S
Xbox Series X
ZX Spectrum 16/48k
ZX Spectrum 128
đŸ•šī¸Game Development
đŸ“ĻRetroSix Products
⚡CleanJuice Air USB-C Install (Game Boy Color)
đŸšĨLED Mods
đŸ› ī¸Send In Repair Service
đŸ’¯Prestige Shells & Consoles
🔋CleanJuice Battery Upgrade
🔊CleanAmp Audio Amplifier
🔍Glass Lenses
đŸŦOrdering & Shipping
📐Design Your Own Templates
đŸ•šī¸Game Gear
đŸŽĢStickers & Decals
🎮Printed Shells
🏡Homeware
Docs powered by
Archbee
Repair & Schematics
Atari Lynx II

LCD Circuit (Atari Lynx II)

11min

NOTE: Here are my quick notes to help people diagnose the issues with no contrast on the LCD. Check your backlight tube is lit firstly or use a torch from behind to see the screen if not.

The job of this circuit is to send pulsing differential paired signals ranging from around 12 to 22V to the LCDs TPR2 and VSS/VDD pins (so two pairs of complimentary signals), whereby the higher the voltage the more the LCD crystals twist allowing more light through, and "turning on" the display.

To see a visual of all of the LCD pins checkout this YouTube video.

TLDR; Signals Overview (75Hz / 60Hz)

Pin

Signal Name

Signal

Voltage Range

1

5V

DC

5V

2

5V

DC

5V

3

DBL

īģŋ3.94kHz / 3.146KhZ square wave

0 to 5V

4

P3

īģŋ15.75kHz / 12.58kHz square wave

0 to 5V

5

P2

īģŋ31.55kHz / 25.16kHz square wave

0 to 5V

6

P4 (HSYNC)

īģŋ7.877kHz / 6.29kHz square wave

0 to 5V

7

P1

īģŋ63kHz / 50kHz square wave

0 to 5V

8

VM

DC

HAYATO = 1.4 - 2.7V MIKEY = 4.0-5.8V (low voltage contrast)

9

CL2 (HSYNC)

158us pulses (7.877kHz / 6.29kHz)

0 to 5V

10

VD2

DC

HAYATO = 2.2 - 4.4V MIKEY = 4.0-5.9V (low voltage contrast)

11

CLOCK B1

80x 500ns pulses low

0 to 5V

12

CLOCK A1

80x 500ns pulses high

0 to 5V

13

CLOCK B2

80x 500ns pulses low

0 to 5V

14

CLOCK A2

80x 500ns pulses high

0 to 5V

15

CLOCK B3

80x 500ns pulses low

0 to 5V

16

CLOCK A3

80x 500ns pulses high

0 to 5V

17

DL1

Pixel data pulses

0 to 5V

18

DL3

Pixel data pulses

0 to 5V

19

DL0

Pixel data pulses (missing on Mikey VLSI variant)

0 to 5V

20

DL2

Pixel data pulses

0 to 5V

21

RESET (VSYNC)

382us low pulse every 13.33ms / 16.68msīģŋ

0 to 5V

22

LCDVDD

īģŋ4kHz / 3.2kHz pulses

12 to 22V

23

LCDTPR2

īģŋ4kHz / 3.2kHz pulses

12 to 22V

24

LCDVSS

īģŋ4kHz / 3.2kHz pulses

-12 to -22V

25

GND

LCD Enable (low to turn on LCD)

HAYATO = 0.74V MIKEY = 4V (LCD shorts it to ground)

26

GND

DC

0V

5V and Ground Pins

Not much to say about these pins going into the LCD. Obviously the power and ground pins to drive the LCD driver IC integrated into the LCD ribbon.

DBL (Contrast) Pin

The DBL pin drives the starting point of the contrast circuit which ultimately generates the +/-22V rails of LCDVDD/TPR2/VSS.

Atari Lynx II DBL Pin
Atari Lynx II DBL Pin
īģŋ

P1/2/3/4 Pins

The P1/2/3/4 pins to me look like a phase lock loop set of signals, to generate square wave forms of various frequencies likely used in the contrast and LCD circuit for displaying pixels.

VM/VD2 Pins

These are part of the voltage divider of the 5V rail to generate a low voltage version of the contrast wheel position.

Atari Lynx II VM/VD2 Pins
Atari Lynx II VM/VD2 Pins
īģŋ

CL2 (HSYNC) Pin

This pin is the 158us active high pulses for HSYNC which tells the LCD to start a new line.

RESET (VSYNC) Pin

This pin is the 13.33ms / 16.68ms active low pulses for VSYNC which tells the LCD to start a new frame, for a 75 or 60 fps redraw.

Clock Pins

The three groups of clock pins are used to drive each of the three driver IC chips installed on the LCD ribbon itself. They control one third of the LCD.

DL0/1/2/3 (Pixel Data) Pins

These are the 4 pins used to send actual RGB pixel data to the LCD. The pixel data is sent by the Hayato, but generated by the Suzy.

LCD VDD/VSS/TPR2 (Contrast) Pins

For more information about the contrast circuit that generates the +-22V signals for LCDVDD/TPR2/VSS, check out the Game Gear LCD Circuit topic which is covered in more depth, but has an almost identical circuit structure.

Follow the same diagnostics steps if you are missing the contrast voltages working forward from

Updated 01 Apr 2023
Did this page help you?
PREVIOUS
The Hayato ASIC (Atari Lynx II)
NEXT
LCD Interface (Atari Lynx II)
Docs powered by
Archbee
TABLE OF CONTENTS
TLDR; Signals Overview (75Hz / 60Hz)
5V and Ground Pins
DBL (Contrast) Pin
P1/2/3/4 Pins
VM/VD2 Pins
CL2 (HSYNC) Pin
RESET (VSYNC) Pin
Clock Pins
DL0/1/2/3 (Pixel Data) Pins
LCD VDD/VSS/TPR2 (Contrast) Pins
Docs powered by
Archbee